The 90s Nintendo’s Virtual Boy gets revamped into interactive gaming headsets for the ultimate AR gaming experience! - Yanko Design

Who remembers Virtual Boy from the '90s? The offset three-dimensional, immersive gaming feel that was "and then advanced" information technology couldn't be viewed on conventional Telly or LCD screens. Afterward a successful nine-year-long streak of brilliant product design, Nintendo released Virtual Boy, code-named VR32. Unfortunately, due to weak hardware and rushed development, the get-go virtual reality gaming system of its kind flopped, condign i of the worst-selling consoles of all time. Today, Virtual Male child is generally accustomed as a failure on an otherwise long list of innovative successes from Nintendo, but its pattern however grips both gamers and designers. James Tsai, a Los Angeles-based designer, brought his creative chops to the drawing board and gave Virtual Male child a modern fine-tuning of his own.

Following the trends of today in regard to retro aesthetics and gameplay mobility, Tsai reimagined Nintendo's virtual reality experience with Nintendo Switch Joy-Glasses. Tsai recognized Nintendo Switch's hybridity that allows it to transform from a handheld gaming tablet to a plugged-in video game console for the tv set. This gives Nintendo Switch players the selection of bringing a gaming console with them anywhere, making Nintendo Switch a mobile gaming device. This mobile hybridity gives the Switch a leg-up, and with today'southward gamers being so nostalgic, it'south no wonder VR games like Pokémon Go are such global successes. Further, on the game's market triumph, Tsai writes, "Successfully borer into 1990s nostalgia, [Pokémon Go] is alluring millions of Millennials…Taking advantage of this retro hype, it's well-nigh time to refashion existing technology and create something unique to connect with more recent generations." And and then his Joy-Glasses were born.

Snowballing off Nintendo Switch's hybridity, through an integrated pairing feature, Tsai's Joy-Glasses project games either to the integrated headset display or to external monitors like television or reckoner screens. Transition lenses also adapt to changing low-cal when players switch between their headset display and external monitor gaming. The Joy-Glasses incorporate augmented reality and dual gameplay and so that multiple users tin can enjoy an enhanced video game feel together. The Joy-Glasses come up equipped with a born speaker and open up-ear sound, assuasive y'all to connect and communicate with other Joy-Glasses users. This incorporation of voice chats and social connectivity bridges the product'southward augmented reality features with the gamer'south reality, delivering multi-layered interactivity. Similar to the infamous ruddy-and-black onscreen color scheme of VR32, Tsai's Joy-Spectacles come with an infrared photographic camera that, when switched on, turns the game and the player's world into zones of varying degrees. MicroLED display technology fills the lenses of Joy-Spectacles for better contrast, quicker response times, and energy efficiency for video games, another improvement fabricated on the coattails of VR32'due south failures. Soak in all the 90s feels and check out the rendering below.

Designer: James Tsai

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Source: https://www.yankodesign.com/2020/12/18/the-90s-nintendos-virtual-boy-gets-revamped-into-interactive-gaming-headsets-for-the-ultimate-ar-gaming-experience/

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